creative audio

Often an after thought, even the most subtle of audio cues can cause intense user immersion and add rich emotive context

Caton Windmills

the purpose of this video is to give the viewer a short time out. a minute to recompose.

Without the audio, it can still achieve this - offering a minute of distraction to anyone who needs it. However, when ambisonic location sound is added, it becomes less of a distraction and turns into a moment of immersion with the addition of simple environmental context; the wind, the faint bird, the noise of nature. though there is enough context in the frame - birds fluttering across the frame, turning of the windmills -  the substantiating live recording allows for a deeper and more natural level of immersion. 

 

The Self and the Landscape

Working in collaboration with photographer Adam Blackwell, we designed a multisensory exhibit at PR1 Gallery, Preston for the exhibition Awe of Perception. This piece employed sound absorbers, speakers and the landscape abstractions by Blackwell to produce an immersive piece designed to change the publics perception of space while viewing.


@the_self_and_the_landscape on Instagram


Point cloud data of captured bandstand

Laura Daly - The Storm Cone

Visit: http://www.metalculture.com/thestormcone/

Working with Multi-award winning artist Laura Daley, founder of Noisevoid Alistair Cant, is credited with 3D Scan and Spatial Acoustic Capture. Detrimental to the high level of aural immersion achieved.

Using a bespoke workflow, Alistair captured the acoustic properties of a chosen bandstand for convolution with sound works provided by multiple contributers.

He is also credited with the submission of ambisonic sound sources used for binaural playback of spaces within the artwork.

MR Lab  for the University of Liverpool

UoL Mixed Reality Lab

One of Noisevoid's latest consultations includes the University of Liverpool regarding their Digital Innovation Facility (DIF).

While well versed in multi-user visual experiences, the DIF is keen to expand its virtual world with the ability to recreate with millimetre accuracy industrial spaces within a single room while elevating the level of immersion with spherical audio.

Working within the constraints of physical shape and size, Noisevoid and Target3D commissioned, built and calibrated a spherical (or as close to) playback system for the immediate deployment of on-location ambisonic recordings.